//==============================================================================
// swordsman_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}


//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define Sword
{
   SetSelector
   {
       set hotspot
      {
	version
         {
        Visual Attachments N Sword Standard
         }
      }        
   }     
 }

//==============================================================================
define Shield
{
   SetSelector
   {
      set hotspot
      {
	version
         {
		visual Attachments N Shield Bronze
replaceTexture attachments a shields map/attachments a shields map2
         }
      }           
   }     
   }


//==============================================================================
define Head
{
SetSelector
   {
set hotspot
   {
      version
      {
            Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Hero N Beowulf Head Standard
      }
   }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
	   ContainLogic
     	   set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/hero n beowulf standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FrontAbdomen HeroGlow hotspot
         }
      }
     	   set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_CarryIdle
				ReplaceTexture Infantry X Swordsman Hero/hero n beowulf standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FrontAbdomen HeroGlow hotspot
         }
      }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
ContainLogic
set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/hero n beowulf standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FrontAbdomen HeroGlow hotspot
         }
      }
     	   set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Carry
				ReplaceTexture Infantry X Swordsman Hero/hero n beowulf standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FrontAbdomen HeroGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/hero n beowulf standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FrontAbdomen HeroGlow hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/hero n beowulf standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FrontAbdomen HeroGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
set hotspot
      {
         version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/hero n beowulf standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.5
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FrontAbdomen HeroGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				ReplaceTexture Infantry X Swordsman Iron/hero n beowulf standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
	ContainLogic
	set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/hero n beowulf standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FrontAbdomen HeroGlow hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_carryidle
				ReplaceTexture Infantry X Swordsman Hero/hero n beowulf standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FrontAbdomen HeroGlow hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/hero n beowulf standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FrontAbdomen HeroGlow hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

